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- Changes from Chaos Deathmatch v1.03 to v1.1
- ===========================================
-
- + cleaned up the source code
- + completely rewrote the Havoc-Bot code
- + made the proxies less cpu intensive
- + made the proxies smarter !!!
- + proxies do not explode if their owner steps on them any more
- + proxies don't attack dead bodies anymore
- + homing missiles are now 80% less cpu intensive
- + made the gravity vortex less cpu intensive
- + no more machinegun and chaingun shells, they have produced to much lag!
- + improved the turret routines, less cpu and net traffic intensive
- + fixed the "can't ban turrets" bug
- + fixed a bug in the chainsaw banning routine
- + you can't kick, kamikaze etc. when you are dead any more ;)
- + fixed the pistol binding problem in settings.cfg
- + only 3 turrets can be active at the same time
- + added Gibstats support
- + "set stdlogfile 1" to active Standard - Logging (default is 0)
- + "set stdlogname name.log" to set the logfiles name (default is StdLog.log)
- + the log is located in the quake2 directory not in the chaos subdir
- (this is stdlog - standard location to support multiple mods with one file)
- + added vwep support
- (special chaos dm vwep models for male,female and cyborg are included)
- + turrets don't shot on you if you are invisible (as long as you do not attack them)
- + you get 3 bonus frags for killing somebodies turret
- + turrets fight against enemy turrets
- + god und invulnerable are immune to poison/blinding effects
- + improved grappling hook
- + gl_polyblend is now only set to 1 whilen you are blinded/poisoned
- + fixed a small bug in the startup_hyperblaster settings
- + reduced the scanner update frequency to decrease net traffic
- + improved the flashlight
- + fixed a problem with the invisibility powerup
- + improved the poison effect
- + improved gib effects (decreased net traffic but increased coolness factor)
- + improved vortex effects :)
- + removed singlepalyer vars from edict_s structure -> decrease net traffic
- + removed monsterinfo code
- + removed single player savegame code
- + chaos dm is now 100% single player code free -> decreased dll size
- Chaos DM is based on the CTF code but Zoid has only removed some major parts
- of the single player code...the chaosdm dll is abou 80 KB smaller after removing the
- rests.
- + the map rotation code supports now up to 64 maps per maplist!
- + fixed several bugs in the maprotating code
- + changed the maplist file syntax
- + use <sv ml> to print the current maplist
- + changed bfg code
- + fixed a bug in the weapon banning code
- + fixed the 'bot float in the air when they are falling down high clips' bug
- + finished work on our new Chaos Camera, a semi-intelligent ingame-action camera
- I'm perhaps going to enhance it with some additional camera modes for v1.2
- + use "camera 1" to switch to intelli camera mode
- + use "camera 2" to switch to case cam mode
- + use "camera 3" to switch to birdview case cam mode
- + use "camera 4" to switch to TV cam mode (my favourite cam mode)
- + use "camera 0" to switch back to normal player mode
- note that to keep up fairness your stats are being reset if you switch back from cam to player
- + use your prev/next item keys ("[" and "]" are the default) to toogle through the players
- while in cam mode 2,3 or 4.
- + rewrote the chainsaw and sword code...made them more realistical
- + made the sword a little weaker but it can now sometimes (50%) block buzzsaw blades, arrows and Hyperblaster bolds
- + swords can now block each other
- + note: sword can only bolck if the enemy is infornt of you
- + added a model to the camera to make it a real game object.
- It's very cool to see the case cam hunt another player
- + enhanced skins and models for various weapons and items
- + the machinegun and the chaingun have been removed
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